#pragma once
#include "Actor.h"
#include "PhysicObject.h"
#include <Box2D/Box2D.h>

class PhysicActor :
	public Actor
{
public:
	PhysicActor(void);
	PhysicActor(Sprite *& sprite, PhysicObject *& physicObject);
	~PhysicActor(void);

	PhysicObject **pObject;

	void update();
};
